-
* BaseStack
- [x] MouseHandler
- [x] Ray Test + Hitboxes
* Advanced WebGL
- [x] 07 - Stencil Testing
- [ ] _08 - (Blending)_
- [x] 09 - FrameBuffer (Animated Texture Example)
- [x] …
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
There are some cases where users may want to provide custom occlusion f…
reduz updated
3 months ago
-
```
http://lab.llvm.org:8011/builders/sanitizer-x86_64-linux/builds/13369/steps/run%
20asan%20tests%20%5BAndroid%2Fx86-K%5D/logs/stdio
We've got hardcoded shadow mapping in asm instrumentation code.
…
-
```
http://lab.llvm.org:8011/builders/sanitizer-x86_64-linux/builds/13369/steps/run%
20asan%20tests%20%5BAndroid%2Fx86-K%5D/logs/stdio
We've got hardcoded shadow mapping in asm instrumentation code.
…
-
Implement Cascaded Shadow Mapping technique for shadowing.
Resources:
- [OpenGL Cascaded Shadow Maps](https://johanmedestrom.wordpress.com/2016/03/18/opengl-cascaded-shadow-maps/)
- [https://ahbe…
-
```
http://lab.llvm.org:8011/builders/sanitizer-x86_64-linux/builds/13369/steps/run%
20asan%20tests%20%5BAndroid%2Fx86-K%5D/logs/stdio
We've got hardcoded shadow mapping in asm instrumentation code.
…
-
```
http://lab.llvm.org:8011/builders/sanitizer-x86_64-linux/builds/13369/steps/run%
20asan%20tests%20%5BAndroid%2Fx86-K%5D/logs/stdio
We've got hardcoded shadow mapping in asm instrumentation code.
…
-
```
http://lab.llvm.org:8011/builders/sanitizer-x86_64-linux/builds/13369/steps/run%
20asan%20tests%20%5BAndroid%2Fx86-K%5D/logs/stdio
We've got hardcoded shadow mapping in asm instrumentation code.
…
-
insta crashes when loading into a world
-
```
Inspired by http://reviews.llvm.org/D6387 and earlier changes to TSan memory
layout, here is a plan to change MSan memory layout to
* support gdb (i.e. non-ASLR case, with code at 0x555...),
* …