-
v7 is near and it would be great to test / optimize tree-shaking with ESM. I've used the following approach to reduce bundle size by 20%:
1. Create input.js with some basic imports. Execute the com…
-
Hi im using the plugin for unreal engine 5.4, it works like a charm and its a very good job. But im unable to get a perfect defined 360 image, i keep getting this camera shaking effect like seen in be…
-
-
This util is not tree shaking out and should be removed to make tevm contracts a significantly smaller bundle hit. Contracts sould be neglible hit to bundle with 0 dependencies.
-
Loss has been shaking., Wish I could see a picture of the correct loss,
-
To make Ethereumjs better for frontend, it's important we maximize code splitting.
## Overview
### What is tree shaking?
Tree shaking is when a bundler such as vite or esbuild are able to de…
-
### Game Name
SpongeBob SquarePants The Cosmic Shake
### Game Update Version
1.0.0
### Emulator Build Version
1.1.598
### Graphics Backend
OpenGL and Vulkan
### Hardware Specs
- ##### CPU: Ry…
-
There is a recurrent argument against Flutter in favor of React native:
React native allow reusable components that have the OS look&feel without having to test which platform we are on.
With flut…
-
-
Messages can either be consumed in Server- or Client Components.
[The former is recommended in the docs](https://next-intl-docs.vercel.app/docs/environments/server-client-components), as it has bo…