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Hello,
I want to use the atmosphere material for a skinned animation but it does not work.
I already write skinning : true, but I think I have to change something in the vertexShader,
Do you know w…
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**Describe the bug**
We build an apk and it will change the player's cloth when it starts on mobilephone. Both of these clothes are type of actor combined with bones. We modify the Actor assets in ru…
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## Bevy version
main on fd32c6f0ec2
## What you did
I tried to import a glTF file derived from blender's [Snow](https://studio.blender.org/characters/snow/v2/).
## What went wrong
Bevy …
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## Your Environment
* Version used: 2.83.2
* Browser Name and version:Chrome/102.0.0.0
* Operating System and version (desktop or mobile):Intel Mac OS X 10_15_7
* Link to your project: Curre…
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We have a lot of opportunities to enable plugins by third party developers for Triplex. This issue should collect all known use cases and opportunities we have to add integrations to Triplex.
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Hey everyone,
I'm trying to use an instanced / transformed gltfjsx component generated using this command:
`gltfjsx accosisting_squeemer_v2.glb -t -I`
The outputted code is attached below alo…
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Currently decals (DecalGeometry.js) do not work with animated meshes.
I am peering into the code to see how difficult it would be to implement this. It appears maybe animations are done at the shade…
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Hi,
I'm trying to add the inverse bind matrices to the skeleton but I am having the following problems (btw, I'm not an expect in JS. I'm trying to build some interactive 3D examples in Jupyter not…
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Issue Type: Bug
Hello, the syntax color for C# has a small bug in identifying the keyword "this" as a left hand side expression. This bug was found when coding C# scripts for Unity.
Required …
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### **Explorer Alpha build version:**
Main
### **Issue Description:**
![image](https://github.com/decentraland/unity-explorer/assets/296469/78e0b94d-ca4b-4b48-a195-bcae63836c53)
![image](https:/…