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AttributeError: module 'spatialmedia.metadata_utils' has no attribute 'SPATIAL_AUDIO_DEFAULT_METADATA'
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Hello,
I am unable to click on the 'My video has spatial audio (ambiX ACN/SN3D format) tab'. I used the ambiX converter plugin in reaper to export a 4channel audio wave file. Then I took that file and…
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### Library name
Steam Audio
### Library description
Advanced spatial audio simulating solution developed by Valve Corporation for games and VR applications.
### Source repository URL
h…
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Here are 10 approaches to implement adaptive noise reduction, ordered by complexity/effectiveness:
### 1. Enhanced Spectral Subtraction
- Track noise floor during silence periods
- Use overlappin…
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if you are wearing headphones, sounds will spatialize, i.e. a sound to your right will sound louder in your right ear than your left. but this only works for some sounds.
this one spatializes:
ht…
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ИМХО, но музыка в Safari звучит лучше чем в движке chromium (электроне).
Предполагаю при запуске electron приложения можно передать параметры аудио кодека.
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Suggestion: to add a function to audioplayer to be able to control the balance of sound (left vs right) with simple values from -1 (left) to 1 (right). Where is the correct place to look to add the ch…
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Hi,
Thanks for the wonderful library.
I have a First Order Ambisonics (FOA) recording with a single static source. Can I use this library to estimate the direction of arrival (DOA), i.e. the azi…
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If a video is played using the media layers, should we support spatial audio?
For instance, if the video is an equirect, should the stereo channels reposition themselves as the user turns their head?
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# Summary
```
rustc 1.78.0 (9b00956e5 2024-04-29)
Bevy version: 0.13.0
`bevy-kira-components` version: main
```
I created a slightly modified version of the `spatial` example here: https://g…