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### Description
Mesh tuning currently takes way too long especially on large number of nodes (>= 2 nodes). We can bypass this if a prediction can be made based on a linear interpolation of mesh sizes…
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### What happens?
Using PyArrow and schema for loading the table (same as https://github.com/duckdb/duckdb/issues/14497) and using the nigthly build with the fix,
there's a noticeable time impact …
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**Build Scans:**
- [elasticsearch-intake #12302 / 8.17.0_bwc-snapshots](https://gradle-enterprise.elastic.co/s/4gpylvctqsajq)
- [elasticsearch-pull-request #39545 / 8.17.0_bwc-snapshots](https://gradl…
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### Proposal Details
The staking UTXO can be spent before the time lock via early unbonding, we need to handle it.
When the UTXO is spent, we should remove the `BBNStakeSeal` object.
https://gith…
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@devillove084 spent a lot of time getting `folly` to work in CI. Would you like to add this to the documentation so our users can use `folly` on their own?
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So far, whenever we send a ping request from the heart beat feature, we increase the `log_visit.visit_total_time`. (by calculating `current timestamp - timestamp of first action`). The last action its…
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The consumption data for consumables used to purchase blueprint cards is incorrect. I spent 250 to buy 100 consumables to exchange for blueprint fragments, and because I doubled for the first time, I …
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We can add time spent on gitlab Today(2020-08-28), for last week (e.g. /spend 4h 2020-08-20).
Reports will count the hours by the created_at date which is Today (2020-08-28)
I think we should ch…
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Would it in any way be possible to view your top total time spent in a call with others?
Ive been looking for that for ages now but seems to be impossible...
(I dont have an issue this is just a q…
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As a user I want the game user interface to be eye-catching and visually pleasing so that I enjoy my time spent looking at each menu throughout the game.