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Research the design of possible State Machine to manage the changes in the state of the robot network connectivity.
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### Brief description of your issue
Repair-WinGetPackageManager does not detect the state where the package has been provisioned for the machine but not registered for the user. This may lead to a f…
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Events to detect:
- launch
- motor burnout
- upper stage motor ignition
- apogee
- successful drogue deployment
- successful main deployment
- landing
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## Description
Currently we have an AppHash mismatch test on main and v1.x executing state machine messages on v1. We should have the same test for v2.
## Acceptance Criteria
- [ ] We have a …
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It would be nice to have access to an entity the state machine is assigned to in the `.trans_builder`.
For example - I can react to an event, and switch a state, but only if the event corelates wit…
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## Description
Note: Bug occurs with the experimental library `@aws-cdk/aws-stepfunctions`
When creating a state machine with a nested workflow task, whose StateMachineArn is a dynamic value set u…
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- We need to modify the state_machine.py script to work with our robot.
ROS state machine documentation: http://wiki.ros.org/smach
ROS state machine introduction video: https://www.youtube.com/wat…
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Implement State Machine in BwJS and integrate with 3Scape using dialogs and forms
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The state machine will be responsible for listening to practically all of the data that Ridley collects and making decisions on what to do next to obtain the goal.
This task specifically focuses o…
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The goal is to make this a single scene game, as such we need a state machine to pull this off. Static Game Manager for access, potentially.