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I have a problem that my VR output on the phone is shifted to the right. I think it is because of my camera cutout in the display. I have Redmi Note 9.
The result:
![Screenshot_2021-08-11-10-12-5…
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This is a "feature request", but I intend to implement it myself, just need a little help to get started.
The bigger the room, the better for roomscale gameplay. You can physically expand playing a…
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i am using [Controller_MPU6050_DMP6.ino](https://github.com/TrueOpenVR/TrueOpenVR-DIY/blob/master/Controllers/Arduino/Controller_MPU6050_DMP6.ino) code on my project. it works nearly perfect. But on s…
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Hi there,
I would like to asking to make ALVR compatible with SteamVR openvr-inputemulator-temporary version. Since the current SteamVR version (The Opt. out of all beta and The newest Beta version) …
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If you are able to do that, you may be have a program that can run on any sufficiently powered device that can supply wireless video to a vive or rift. Tracking info can run over virtual here on the s…
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Hi, daydream also supports asynchronus timewarp.
¿do you think a daydream version will be possible?
thank you.
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Moonlight with 60mbit streaming works perfectly fine on my network but ALVR will get packet loss and artifacts all over the place some times.
Is there anything I can do to fix this?
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Hi,
After following this guide https://www.windowscentral.com/how-play-steamvr-games-oculus-go, all works SteamVR ready and green, server up and Oculus go client started
but once it starts and all…
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The plugin straight off the marketplace was causing the whole engine to fatally crash and exit sometime during the BeginPlay call. I tracked it down and fixed the issue. In LSLTypes.h lines 33 and 3…
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When I start the program and connect the app with it, terminal window is being flooded with following stacktrace:
`
[ERR] Error processing packet: -0.004981297,-0.003210892,-0.9853714,0.1703174
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bopke updated
3 years ago