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**Describe the bug**
If you search for available servers using `Steamworks.ServerList.Friends` and add an `appid` filter - the filter is not honoured and servers for unrelated applications are produc…
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Using Visual Studio 2022 (17.6.3), if you try running the `WindowsServer` project with the debugger attached (with the `Release` or `Debug` config, doesn't matter), the process crashes when calling `s…
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Hi everyone,
I've just started playing the game and I want to host a server on my NAS. I ran the Docker-Compose file but I'm having issues.
As soons as I start the container after the game insta…
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This is what im getting after setting up everything and using the Basic Example.
Traceback (most recent call last):
File "c:\Users\logan\Desktop\SteamWorks Testing\test.py", line 22, in
st…
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Is it possible (and how?) to bind precompiled steamworks libs to lua? They are closed-source, only headers a aviable.
v1993 updated
7 years ago
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I've been discussing an issue about performance with @WALLOFJUSTICE on the steam discussion boards, and I think I've finally made a breakthrough as to the cause (Credit to Aozaki Aoko on steam for sug…
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Hey,
I'm using Facepunch.Steamworks for my Steam integration for a game I'm releasing on Windows and macOS. When running the game in the Unity Editor it's connecting with steam fine, unlocking ac…
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Hi, we've got a small word game built in React Native + Expo. For the desktop version, we're using webpack + Electron Forge. We've integrated steamworks.js as well. The PC version works fine.
The M…
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Hello,
Thank you for your work on this library.
I'm having very similar issues to the ones reported in #44.
I'm using love 11.5, luasteam 3.2.1 and steamworks 1.61 (had the same issues with 1…
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As part of #251, we might want to include Steamworks API just in case people might have a use for it on our Steam releases. It would be optional and will be hidden under a build flag.