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What the title says (using the freshly built 0.7 for windows). The mouse pointer is visible/movable and the music works, so the game is probably still running.
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pressing repeteadly ctrl-4 or ctrl-5, shockolate crash with segmentation fault
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The situation right now is this: the music files play correctly enough, but the _instruments_ sound off. It sounds like Shockolate is using the SB16 instrument bank, which to many people (especially t…
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Hi Ptit, I found this issue on compiling:
FeatRecord.cpp:23:10: error fatal: BuildingRecord.h: No existe el fichero o el directorio
#include "BuildingRecord.h"
I've searched and there is no Bu…
ghost updated
5 years ago
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Start a new game, press ctrl-2 for ammo cheat, seleck RF07 Skorpion Rifle and shot around screen long pressing mouse button and shockolate crash with:
Thread 1 received signal SIGSEGV, Segmentation…
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The OpenGL star rendering glitches in a few places. I can reliably reproduce it in a room a the beginning of level 2 (see [this savegame](https://github.com/Interrupt/systemshock/files/2291420/savgam0…
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This is probably a well-down-the-road thing, but just in case it's useful and/or more appealing than getting a more conventional MIDI synth working within the project, there are libraries like this th…
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According to code (DrawSplashScreen() in [src/GameSrc/init.c](https://github.com/Interrupt/systemshock/blob/46adee1e9fbe288c98b3d56be1d28622c7deaac2/src/GameSrc/init.c#L499)) splash screens (Origin, L…
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Trying to use a Nitropack crashes with a floating point exception (division by zero). Looks like the grenade timing deviation parameter is unexpectedly zero. Backtrace:
```
#0 0x0814a19e in RndRa…