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Hi bro can u explain concept of .mef, .Tex and .spr so that I can make a visual studio application
I analyzed your binary templates excellent work
But in .mef I got all coordinates
Like xvtm, at…
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Currently the index is using open layers and accessing the image tiles of the ArcGIS image server not the raw 32bit version.
Image Server: https://agrgims.cogs.nscc.ca:6443/arcgis/rest/services/Elev…
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**Describe the bug**
A clear and concise description of what the bug is.
While using a custom grass shader,the colour of grass changes to black and it does not conform to the terrain. If i use the s…
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The idea is
```
terrain rgb -> martini -> viewshed algorithm based on RTINs
```
This would probably be really fast, and it could allow for the possibility of more accuracy closer to the viewer a…
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Hi,
Thank you for your code! I have been very interested in one aspect in particular. Many papers' code implementations (including SwinIR, HAT, DAT, and more recently, SPAN) make use of the rgb_mea…
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Follow the example of [https://github.com/w3reality/three-geo/tree/master/examples/editor](url)
like:
` tgeo.getTerrain(origin, radius, 12, {
// onVectorDem: (mesh) => { /* just for deb…
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@nvkelso suggested we could try to show path steepness based on normal/elevation tile data.
We tried any initial prototype using the steepness of the terrain normal; deeper red means steeper terrain:…
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This is an upcoming feature I'd like to expose before I merge it.
Texture sets would be a new custom resource to setup terrain textures, replacing the old way.
### Existing system
So far settin…
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**EDIT: Just realized this was in a later part, whoops (Different method I suppose?)**
I'm on fire today and wanted a better system to generate chunks than to constantly press "g", and that was to …
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- Mapbox GL JS: version 2.8.2
Without terrain
[https://jsbin.com/kizurex/edit?js,output](https://jsbin.com/kizurex/edit?js,output)
With terrain
[https://jsbin.com/vibebum/edit?js,output](htt…