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Hey @FuxiCV,
Thanks for this amazing work.
I tried the repo and got nice results.
Can we transfer the output mesh and texture to FLAME topology ?
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`tests/metal/texture.slang` does not assign valid texture formats to any of the test input textures.
This is a cause for validation error.
Repro steps:
1. enable vulkan validation layer by settin…
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Hi, I've encountered a confusing area of the spec that I believe could use some clarification.
My understanding is that when sampling a YUV semi- or multiplanar texture with a `VkSamplerYCbCrConver…
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Hi,
This is really great work.
I am curious about the final output file format of this algorithm.
Also, does it include textures?
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Training a model to remove lighting information (highlights and shadows) from a picture is very useful for generating diffuse maps from real world pictures.
Never trained a neural network before, b…
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I have been trying to save the model to an object file. In the save_obj.py function, it calls the create_texture_image() function in which create_texture_image_cuda.create_texture_image() function giv…
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In the jupyter notebook for texture transfer, it talks about how to map the textures from the dataset onto models, but is there any way to generate these unwrapped textures from the images?
Also wh…
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# How would you like the feature to work?
Many items have confusing delegations of what might be editable, copy able, or transferable. It'd be nice to have clarity in just what is not copy/mod/transf…
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Thank you for your code!
Could you please tell me how to get the texture of the initial input image that can be transferred to the 3D garment.
Is there any possibility to get a Garment Wardrobe with…
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Hi, I'm appreciate to your great work!
I converted lego_lowres.ply to lego_lowres.obj, then import lego_lowres.obj to ue4. The color of the model cannot be seen in ue4, so a uv texture map needs to b…