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In order for HolographicJS to be realistically useful, it's going to need to support Three.js. My hope is that no changes to Three.js will be required, and ideally no changes to HolographicJS APIs sho…
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You are aware that your demo no longer works with R49 of Three.js?
The values of boundingbox are now somewhere else for example...
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To my knowledge, Three.js is a veneer over browser canvas/WebGL that allows for 3D graphics. Considering UO isn't 3D, what are you hoping to gain from using a 3D rendering library that you couldn't ge…
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flexible With the ui Libraries
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Feature Description
Want to Add new Tool Three.js
### Use Case
It Will be Good For User If He Could get all …
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Done als:
3D model laten renderen.
4 verschillende posities van het model.
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**Do you want to request a *feature* or report a *bug*?**
I want to report a bug, at least as far as I can tell.
**What is the current behavior?**
When importing three.js and AR.js for Marker Tra…
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Scene, Orbital Controls should be moved to a separate file.
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Given
```javascript
let val = 1;
/** @param {NS} ns */
export async function main(ns) {
ns.tprint(val++);
}
```
I get the following surprising output.
```
[home /]> nano one.js
[home /]…
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About the "a web-based 3D viewer based on Three.js that we developed which supports the real-time rendering of NeRFs, point clouds, and meshes. " mentioned in the article, where can I find this Viewer…