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Some tiling functions still return rasters, where they should make generators. Implementation is a bit complicated, too. May require some refactoring.
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### Bug Description
Tested with the latest version of embeddium, doesn't seem to have the same problem. It was fine before Xenon's latest update. I had to update Xenon due to Create mod, and am playi…
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```py
#gnanavel.mutharasu@gmail.com
import os
import random
import argparse
import datetime
import numpy as np
import pandas as pd
from skimage import io
from PIL import ImageFile
from log…
mgvel updated
3 years ago
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Right now the map interiors are not exposed in the tiles (the tile generator doesn't generate them). Not sure why, historically, or how they would fit into the overall URL structure. It would be nice …
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Please see https://github.com/cf-platform-eng/tile-generator/pull/332
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`black-forest-labs/FLUX.1-dev` runs very slow. it takes about 15min to generate 1344x768 (wxh) image. Has anyone experienced the same or is it just me.
```python
pipe = FluxPipeline.from_pretr…
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https://github.com/mapbox/tippecanoe/blob/18e53cd7fb9ae6be8b89d817d69d3ce06f30eb9d/tile-join.cpp#L517-L518
tile-join skips tiles that are larger than 500K. However, Mapbox now allows (and has for s…
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Minecraft has villages; why can't Swarm have some randomly-generated structures? Rivers, mazes, wheat fields...? We should be able to generate entire structures while generating a tile. Generating …
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Hi,
I can read tiles using pyisyntax like this:
```python
from isyntax import ISyntax
with ISyntax.open(slide) as wsi:
wsi.read_tile(20, 20, 0)
```
However when trying to do the same wi…
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### Your GTNH Discord Username
_No response_
### Your Pack Version
2.6.0
### Your Server
sp
### Java Version
Java 21
### Type of Server
Single Player
### Your Actions
…