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To improve on collision detection for concave polygons, use triangulation instead of a convex hull.
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The lightning sensor determines approximate range, but not direction.
To determine direction, triangulation will likely be required with the aid of additional lightning sensors. This will require t…
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Add method to mesh polygon. Perhaps considered using *ear clipping method*, based on the *two ears theorem*.
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Using the sphere example from the readme I get the following result (tried a few variations of parameters but with basically the same results):
![Bildschirmfoto 2020-11-05 um 11 52 08](https://user…
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## 🚀 Feature
Currently kornia supports linear triangulation, adding optimal triangulation would make kornia more viable for triangulation of points from correspondences.
## Motivation
Opt…
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# :wave: Welcome to GitHub Learning Lab's "Introduction to GitHub"
To get started, I’ll guide you through some important first steps in coding and collaborating on GitHub.
:point_down: _This arrow m…
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A second usefull piece of code would be a triangulation example.
Two points on a sphere, plus two bearings/headings.
The intersection of these imaginary lines/arcs would indicate where the "perc…
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I think there is a mistake in the algorithm. The following points produce invalid triangles:
```python
import earclip
"""
p3
xxxxxxxxxxxx p2
…
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Hi,
I found the Delaunay triangulations too slow for big images, do you know any faster way to replace it ? Thanks!
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I just had a quick look at this and found (besides some features I still miss) this bug:
In `Polygon::triangles` there is this:
```rust
(0..this.vertices.len().saturating_sub(1) / 2)
…