-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
Like how effects have an ID, what if Feature/Traits had IDs and conditions?
Like a state multiplies ATK and MAT *112% and further multiplies them when HP is low.
Or is that not possible or too complex…