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Trying to create minimal app with UrhoSharp to understand the setup and overall architecture, but a simple scene just gets rendered as a black screen, unless I resize the window on my computer, then o…
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I have a WinForms application in which i have a UrhoSurface and a dialog that has also an UrhoSurface.
The Problem is that the UrhoSurface of the Dialog, when i open the dialog, is closing my Applica…
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Hello, I have been trying for the past few weeks to reproduce the example of xamarin, a 2018 blogpost https://www.peachpie.io/2018/11/php-on-android.html, but unsuccessfully even using the sample repo…
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Hello there.
I was implementing binary serialization but when I was halfway into it I realized the AbstractFile (which inherits both Serializer and Deserializer) and superclasses aren't bound yet, on…
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I'm trying to use blend shapes, but it's not working for me. The model doesn't update.
I stepped through the code and when I change the weights with `SetMorphWeight` that sets `morphsDirty_` and s…
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Will Lua, Angle script or C# scripting language be enable in the engine?
vutle updated
8 years ago
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I've found a pretty serious showstopping bug; consider the following SSCCE:
```C#
using AtomicEngine;
public class Game : AppDelegate
{
public static Input input;
private Scene scene;
…
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The Node does not have GetVar
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I want to use MonoGame for my graphics engine, but I'm writing a non-game Xamarin Forms application that will need to have normal application UI around and floating above the graphical vie…
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The idea here is a control similar to Android GLSurfaceView, which is also similar to the idea of the D3D11Image Source of WPF Image control.
So with multiple sources like OpenGL/Direct3D/Vulkan/M…