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## How can Bevy's documentation be improved?
I was writing a custom shader for an animated model. It continued to throw errors about the VERTEX[5] input buffer. After intense searching I discovered a…
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I was trying to use Blender with MMD Tools to convert ripped game models to PMX, but then I realized that the shaders made for ripped game models take for granted that there should be vertex colour va…
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Doing some testing to decompile a game's shaders, me and a few other modders for the game Celeste found that Parameter 0 is completely being ignored for the method definition of compiled VertexShaders…
Viv-0 updated
13 hours ago
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```
Current list of failures:
dEQP-GLES2.functional.shaders.functions.misc.missing_returns_vertex
dEQP-GLES2.functional.shaders.functions.misc.missing_returns_fragment
dEQP-GLES2.functional.shaders.f…
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Also not an issue on the original Chocapic shaders, though it seems like the cause is due to the added features not being configured to be ignored when entering non-overworld dimensions?
Anyways, t…
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Hi Holmer! Trying to figure out if there's a way of loading custom data or custom vertex streams within shader forge!
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```
Current list of failures:
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_sequence_vert
ex
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_sequence_frag
ment…
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Potentially not since the fragment shaders renormalize since the interpolated values will not be normal.
However, if the vertex shader outputs normals for two points on a triangle edge are of drast…
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## Bevy version
0.14.2
## \[Optional\] Relevant system information
Windows 11
[Nvidia RTX A2000 8gb laptop GPU, vendor: 4318, device: 9658, device_type: DiscreteGpu, driver: "Nvidia", driv…
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```
Current list of failures:
dEQP-GLES2.functional.shaders.functions.misc.missing_returns_vertex
dEQP-GLES2.functional.shaders.functions.misc.missing_returns_fragment
dEQP-GLES2.functional.shaders.f…