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I am working on a Game that rely heavily on player generated content - getting the player to edit the height map would be an extra plus - ideally if the same tool could be use it would be even better
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I create a voxel with a color. Then I modify the color in the palette but the voxel is not changed.
Is it normal ? It is not indexed palette ?
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This issue tracks the state of this module in regards to GDExtension.
It has been a long term goal to port this module to a dynamic library that can be shipped as a Godot plugin, which would allow …
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Sometimes files tend to bug out so if the bugged out file is loaded through the file explorer dialog then the object loads properly, but if loaded through the drag & drop feature of magica, then the o…
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I don't know how to show collider mesh in ksp (I read that unity editor has this feature, but you can't do it running outside of it?), hopefully these FAR voxels show the issue. The colliders are actu…
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Tutorial VoxelTerrain-Heightmap
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https://github.com/Zylann/godot_voxel/blob/master/doc/03_create-terrain.md#create-a-terrain-in-the-editor-voxelterrain--heightmap
has a wrong link to https://…
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Would be nice to be able to disable VoxelInstancer in editor or crashes like this occur at times
especially with scenes (and no way to minimize these upfront).
```
ERROR: Condition "item == nullptr…
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Can't seem to find how it works and how do I reset save?
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Use the WebKit.js renderer instead of, or as an alternative to, the browser's built-in iframe-based rendering:
https://github.com/trevorlinton/webkit.js Pure JavaScript port of WebKit using emscripte…
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Support for import and export of .vox files, which are MagicaVoxel probjects.
- [ ] import
- [ ] export