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Hi @teodos,
I added an option to my local copy of this library that lets me skip the Vuforia API calls and instead log the request data and return a fake success response. This makes it easier to w…
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Initializing Vuforia twice with different cameras always throws a no-camera-access error. But after looking through the sdk code (specifically VuforiaLocalizerImpl) I found that SwitchableCamera was a…
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Hi,
thanks for your effort to make swift with unity easier to make it work.
When using Vuforia, there is some extra work that needs to be done in order to work as expected. In my case ImageTarge…
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This is to save some video links about what is done in commercial products to initialize the tracking:
- [Vuforia](https://www.youtube.com/watch?v=OKbUXhEmi_M)
- [Vuforia 2](https://www.youtube.…
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I wanted to let you know that I am working on adding support for the Argon Browser to the polyfill, and plan to expose a way to do marker tracking with Vuforia. I'm not sure yet what that should look …
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I want to implement Vuforia's ARCamera with TextRecognitionCRNNWebCamExample.
It uses default main camera and script - WebCamTextureToMatHelper.
It throws timeout error when using AR camera. What do…
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Hi @RivoLink!
Thank you very much for sharing this project.
Did you figure out how to properly make the 3D rendering?
I really appreciate any help you can provide :).
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I everyone,
I'm currently building an app which will use both ARCore and Vuforia (the user will have the choice to use either ARCore or Vuforia) and I'm using Unreal 4.19.2 AND Vuforia 7.1-34 (now …
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I compiled this prj with Vuforia-7-5-26 and Vuforia-8-0-10, run successfully, but 3d model is not fixed to target image
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**Describe your feature**
Hello,
Using Vuforia 10.19 on Unity.
We would like to be able to open the front camera on Android and Windows (UWP) tablets from the Vuforia API, even if that means having…
tsoen updated
7 months ago