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https://bai.dev/projects/webxr-electron-apr2021.html
checkout_openxrを変えて、インストールしてから、--no-sandboxをするとWebXRが使えるかどうか試してみる。
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New feature support in aframe@1.3.0, adding AR lighting estimation per example:
```
```
Some tweaking may be required to figure out proper initial light settings (maybe it mov…
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Unity does it. Why can't UE?
People are still looking for it...
https://www.reddit.com/r/unrealengine/comments/gspky8/webvr_in_ue4/
The switching costs are just too high for some of us...
P…
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Though not a high priority, WebXR support may be very easy to achieve. [This fork of Nikhil's original repo](https://github.com/NikolaySuslov/solid-three) has added support for WebXR, though I have n…
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### Description
I know that using scene-viewer it already come with the screenshot button. I'd like to know if there is anyway to implement screenshot feature using webxr.
Thank you
### Ver…
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The current WebXR API doesn't have implementation of plane/surface detection, but it does have Hit Test.
To make the AR option useful, need to implement this hit test, so users would be able to posit…
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Hello,
I was wondering whether WebXR Viewer supports PWA setup?
The last time that I checked It didn't work.
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https://www.w3.org/TR/webxr/#transient-input
One can get gaze info on pinch gesture. This allows for basic gaze + pinch interactions.
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**Is your feature request related to a problem? Please describe.**
I can't get content to open automatically in VR or web xr version when I open a window in which the content is already prepared to a…