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If you hold out the first event and kill all commons, the 2nd panic event at the elevator wait will spawn no horde. Seems like a holdout related bug.
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I don't know if this is the place, but this is still possible to get stuck here depsite having the zonemod stripper.
{
; block a stuck spot on top of the desk and chairs at end saferoom
"origin" …
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OnMapStart is fired when the map finishes loading or the 2nd round starts, this is used by logic_auto entities to automatically perform some tasks, such as removing entities, or setting dimensions for…
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Splitting anv_mapfixes.nut and other map specific fixes into scripts for each map would allow easy creation/modification of fixes for specific maps and would improve readability.
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Floating barrels left over due to disabling motion on oil barrels.
To remove them add this here: https://github.com/SirPlease/L4D2-Competitive-Rework/blob/master/cfg/stripper/zonemod/global_filters.c…
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This wall is not wallbangable: https://clips.twitch.tv/AlertPrettyYakMau5
According to Wicket on discord it's an overlap between Last Stand update props & zonemod props.
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The darn thing isn't adding glows to it properly, look into what happens after the initial punch as it seems to convert.
Also, it does not dissapear after Tank death.
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Happened on a cup match.
A survivor was caught by the tank at a corner, who was then **melee-attacking** the tank, and somehow got punched while letting his primary weapon shoot out. Shotgun btw.
…
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It sounds like maybe they shouldn't be able to.
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You have a lot of unused plugins (not a big deal) and a few missing plugins that you're trying to load in your revamped configs.
```
$ ./checkPlugin.sh apex apex
-----------------------
List of …