-
This occurs in the Custom Cubic overworld. The spout has a bottom (it terminates at that island), but does not have any top that I can find (hence the "+" in "kilometer+") It does not appear to be inf…
-
This option would make it significantly easier to find which mods are throwing a wrench into a world's generation.
-
Limit chunk generation to chunks actually needed. i.e. use ray tracing to find out which chucks are visible or are going to become visible soon.
This would drastically reduce the lag caused by peo…
-
I first noticed it when trying to debug a few issues with my mod which uses that event. So far the simplest way for me to reproduce it in forge dev environment that doesn't involve running a mod is to…
-
I want to make a PR that makes it possible, but I'm not sure of the best way to implement it. This may need to be separated into 2 issues or PRs.
#### What I'm trying to do
In my mod I need to cre…
-
Here is a cubic chunks PR that implements it, also compatible with OptiFine: https://github.com/OpenCubicChunks/CubicChunks/pull/325
It's very likely to be mostly compatible with mods without break…
-
Using MC 1.12.2, Forge 2555, DV 1.12-6.340, MovingWorld 1.12-6.342.
On worlds with nonvanilla heights, such as with [Cubic Chunks](https://github.com/OpenCubicChunks/CubicChunks), the DV airships w…
-
With mods with nonvanilla heights such as Cubic Chunks [(builds)](http://forkie.me/job/Cubic%20Chunks%20Related%20Jobs/job/Cubic%20Chunks%201.12-1.12.2/) [(MC Forum)](http://www.minecraftforum.net/for…
-
I am trying to annotate user complaints using the Stanford tokenizerAndDependency pipeline:
MATCH(n:Complaint)` WHERE NOT (n)-[]->()
WITH n LIMIT 10
CALL ga.nlp.annotate({text:n.co…
-
In vanilla, if you press F3 + G, you get chunk borders that extend all the way to the world top and bottom. This behavior is not changed in vanilla, meaning it doesnt show the borders below the vanill…