-
```
What steps will reproduce the problem?
1. run hedgewars
2. login servers game
3. look bug
What is the expected output? What do you see instead?
screen
What version of the product are you using? …
-
```
What steps will reproduce the problem?
1. Enter game mode options and make a custom set.
2. Check "disable land objects" and make sure that "disable girders" is
unchecked.
3. Start the game.
Wha…
-
```
What steps will reproduce the problem?
1. Enter game mode options and make a custom set.
2. Check "disable land objects" and make sure that "disable girders" is
unchecked.
3. Start the game.
Wha…
-
Description of the problem can be found here:
http://forum.kerbalspaceprogram.com/threads/70676-0-25WIP-Procedural-Parts-Parts-the-way-you-want-em-0-9-19-Oct-11?p=1545272&viewfull=1#post1545272
-
```
What steps will reproduce the problem?
1. Zoom out
2. Try to teleport, use girders, aim air strike, piano,etc.
3. Zoom in again
4. It works well!
What is the expected output? What do you see inst…
-
```
What steps will reproduce the problem?
1. Start a game with infinte teleporters
2. Activate teleporter
3. Wildly make a lot of “invalid” clicks to locations where you are not
supposed to teleport…
-
```
What steps will reproduce the problem?
1. Start a game with infinte teleporters
2. Activate teleporter
3. Wildly make a lot of “invalid” clicks to locations where you are not
supposed to teleport…
-
```
The idea is that additional to the current effect of the hammer weapon hitting
a hedgehog it would immediately paralyze the hedgehog until the start of the
second next turn of its team.
This ef…
-
Reproduction steps:
Step 1: have a photocopier
Step 2: sit on that shit
Step 3: build wall girders
Step 4: get off
Step 5: finish wall
Step 6: Sit on that copier again, breaking the laws of physics in…
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We have the `girder.handleRouting` property, but unless downstream code manages to set the property after girder has been defined but before router.js is executed (which would be difficult since they'…