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## Describe the issue
https://stackoverflow.com/questions/68774309/mrtk-hololens-2-active-pinch-event-with-hid-joystick-plugged-into-usb-c-port
I've been browsing through the document below trying…
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## Describe the bug
When using MRTK with an HTC Vive (SteamVR) using the OpenXR plugin, the hand visualizer used in play mode is the one specified in the MRTK options, but this option is not respec…
vogr updated
9 months ago
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## Describe the bug
Shading appears flat, no lighting effects, when using the MRTK/Standard material with meshes that have had normals calculated at run time.
## To reproduce
1. Load the atta…
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## Describe the bug
Trying to use the QR Tracker in Hololens 2 produces unusable results. It takes upwards of 5 mins to scan a QR code and often in the most unlikely scanning positions. Just doing …
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## Describe the bug
When I put a cube (standard shader) into hololens2, everything is normal. So I packed the cube into. ab and loaded it in hololens2. It becomes a monocular rendering. I don't qui…
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Hello,
I am writing this in hope that somebody as an idea on what might be going on in our project.
We had a working 2019LTS project that was updated to 2021LTS with the latest mrtk2 version.
A…
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## Describe the bug
I noticed that the Object Manipulator Breaks when when using two controllers with the same handedness values. For example: if I use a Left XR Controller to pick up an object, t…
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## Describe the bug
The font size in UGUI Dropdown in the HandInteractionExamples scene is wrong when MRTK is consumed via UPM.
## To reproduce
1. Open HandInteractionExamples.unity
2. Press…
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## Describe the bug
ManipulationHandler has OnManipulationStarted/OnManipulationEnded for user manipulating the model. But there is no difference between the user dragging the object or clicking th…
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We are using HDRP pipeline with MRTK (V 2.6.2) for one of our project . All the MRTK assets such as buttons will appear pink , and shaders are also not editable in the Inspector window.
We tried do…