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```
MissingComponentException: There is no 'Renderer' attached to the "Spheres" game object, but a script is trying to access it.
```
Also it seems Spheres Speech Input Handler is missing a refer…
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My app uses Vuforia AR . Vuforia AR has it's own camera and spatial coordinate system. Objects apparently move back and forth between the Vuforia AR coordinate system and Hololens coordinate system.
…
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I'm experiencing a weird situation right now. I am trying to add multilanguage assets (audio and images) to my app, grouped per language in a named folder ("en", "nl", etc). I do this inside the [Stre…
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With the superior performance in the new FastConfigurable and growth of features there, all my older shaders should be removed:
1. BlinnPhongConfigurable
2. BlinnPhongConfigurableTransparent
3. L…
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I was using the Unity 5.4 beta for hololens and using holotoolkit with GestureManager in it. Now when I updated the toolkit for Unity 5.5 I don't see the GestureManager anymore. Is there any direction…
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In most cases with keyboard input, (Asia IME) we need a XAML view to input data. But we have not standard example or prefab to help.
Hope we can add one.
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Hello,
I faced an issue with holotoolkit today on Unity 5.5.1.f1
I had a line of code in one of my scripts that was
`FieldInfo[] fieldArray = GetType().GetFields(BindingFlags.Public | BindingFla…
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1) Run SpeechInputSource scene
2) Gaze at a sphere and say "green". The sphere turns green.
3) Say "reset all".
expected: Sphere turns back to grey.
result: Sphere remains green.
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New `SpeechInputSource` should be the defacto keyword handler.
It's better integrated into the `InputManager`, and facilitates all the same functionality.
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Currently unable to build the SharingTest scene get HoloLens devices to connect to the sharing server over a wireless local area network.
Repro Steps:
1. Open `SharingTest.scene`
2. Start Shari…