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this is anti-mashing, where it prevents mashing(repeatedly pressing the button as much you can at certain points until the objective is reached) in osu!mania
how the anti-mash would work is to chec…
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`https://osu.ppy.sh/api/get_beatmaps?k=...&b=378344` returns
```
[{
"beatmapset_id":"144171",
"beatmap_id":"378344",
"approved":"1",
...,
"mode":"0",
...,
"max_combo":null,
...
}]
```
There …
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```
Unhandled Exception: [runtime:error] 2019-09-18 11:21:22: An unhandled error has occurred.
[runtime:error] 2019-09-18 11:21:22: System.ObjectDisposedException: Can not play disposed samples.
[r…
peppy updated
5 years ago
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**Describe the bug:**
Falling beat hint lines in mania mode are not aligned with actual beat nor the falling notes (with correct timing of course). The beatmap used in the screenshots is [787919](…
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Currently it is not able to DI a DrawableHitObject and cast to a ruleset specific type, as `LegacySkin` is in the `osu.Game` project.
The proposal would be to have a method of making per-ruleset le…
peppy updated
5 years ago
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I was making some changes in the osu framework and accidentially clicked on the view replay button at the end of the beatmap in the osu lazer build I had in the same solution. Then my osu crashed and …
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**Describe the new feature:**
Is it going to be possible for you to download different "packages" of osu from the website? Like light installation packages that only include one ruleset, and then if…
aqilc updated
5 years ago
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So The Issue that happens is the **music & beatmap exist & i can play it** but it **doesn't exist on the beatmap list** when you wanna play it
Here's A Example for it :
![song exists beatmap doe…
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The problem is what API returns 5 beatmaps by default, but ShowMoreButton logic expected 6. So we just need to add a `limit` into the request to make it works for any value we want.
Will be fixed via…
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**Describe the crash:**
After selecting a beatmap in the standard single player mode, changing to the editor, waiting for the beatmap to load, and then playing the beatmap will cause osu! to crash.
…