-
Hi All,
I wrote a rviz-plugin which loads and display a ogre mesh (a vehicle to be more exact). In ROS hydro everything is the more or the less fine, the mesh is drawn as it should and also the ligh…
-
```
I was imported a model (the one in attachment) done in blender when I got this.
java.lang.IllegalArgumentException: Unsupported type:
com.jme3.scene.plugins.blender.objects.Properties
at co…
-
```
I was imported a model (the one in attachment) done in blender when I got this.
java.lang.IllegalArgumentException: Unsupported type:
com.jme3.scene.plugins.blender.objects.Properties
at co…
-
```
Investigate moving particle system to the GPU.
```
Original issue reported on code.google.com by `khang.du...@gmail.com` on 15 Apr 2011 at 6:33
-
```
I was imported a model (the one in attachment) done in blender when I got this.
java.lang.IllegalArgumentException: Unsupported type:
com.jme3.scene.plugins.blender.objects.Properties
at co…
-
```
I was imported a model (the one in attachment) done in blender when I got this.
java.lang.IllegalArgumentException: Unsupported type:
com.jme3.scene.plugins.blender.objects.Properties
at co…
-
This is a complete rewrite of the lighting and material system. I've decided to use a the simple blinn-phong model because the microfacet model is to complicated for my needs.
-
Hey guys,
If I create my Object3D in initScene() everything is working quite well, but I don't want to wait until everything from my model is loaded. So I tried adding the Object3D to the scene, which…
-
```
Investigate moving particle system to the GPU.
```
Original issue reported on code.google.com by `khang.du...@gmail.com` on 15 Apr 2011 at 6:33
-
```
Ok so I tried the 1.6 stable version (from sourceforge).
There are lots of issues with the graphics part of the game, which sometimes
are a burden on the gameplay.
My specs:
xUbuntu 12.04 LTS 64…