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While some spritesheets can be comprised of a single animation, many spritesheets require many different animations. Most sprites have the base character, an attack effect, a shadow (for aerial attack…
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I've been trying to generate some 1080x1080 gifs and have been running into issues on Step 2. Initially I thought this might be because the number of frames in some of the gifs was different than the …
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##### Minetest version
```
0077982fb78a8ed39a90da03c0898d12583fed64
```
aka 5.5.0-dev
##### Summary
For entities with the `sprite` entity visual, you were able to use spritesheets using `sprit…
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We're currently doing an extra manual step to convert our SVG spritesheets into a differnt format that the Pixi asset loader likes. Once they've made it through asset loader, we just pack them into t…
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Look into webm:
https://www.webmproject.org/
This codec is supported by all web browsers now - to view the animation people dont need to download and install anything.
Google developed webm precisely…
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### Is your feature request related to a problem? Please describe.
ImageMagick's color quantization method isn't particularly well-suited to cartoon images. Such images have large regions of solid …
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### Steps to Reproduce
Import a Tiled map using a Tiled tileset loading a single image with a margin (e.g. 8 pixels of blank space around the tiles, don't confuse with spacing between the t…
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### Some ideas for 3 changes that can be made
- Add audio (already done in game 1)
- Change sprites (will have to find out how to make spritesheets...)
- Make the game run from left to right rath…
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### Current Behavior
I'm migrating my game from v6 to v7. I found out that when loading multiPack spritesheet the new Assets loader gets stuck indefinitely.
From what I understand, when it detec…