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We have received an issue on `gulp.spritesmith` about being unable to commit `node_modules` to `git` due to a bad dependency in `url`.
https://github.com/twolfson/gulp.spritesmith/issues/34
This see…
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What do you think about supporting async mixins for mixins that return a promise? I think this would be excellent for a sprite mixin, for example, where some file I/O is required.
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Hi,
I use this one but I get no sprite:
// create sprite image
gulp.task('sprites', function() {
var spriteOutput;
```
spriteOutput = gulp.src("build/css/rateit.css")
.pipe(sprite({
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Botched the initial commit a bit but got it where it should be.
- There was a bug with common directories that I addressed
- I removed the `placeholder` function as it won't be needed/used in `3.0`
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This is more of a cry for help than anything. When imagemin 2.1.0 was released our builds started failing because `npm install` would spawn hundreds of processes like this:
https://www.dropbox.com/s/…
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支持retina的2x比较吸引,目前没有找到此类插件,spritesmith也没有。不过我用gulp,苦于没有gulp版本
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After upgrading I get this stacktrace.
```
(...)/node_modules/eslint-plugin-react/lib/rules/prop-types.js:421
for (var k = 0, l = properties.length; k < l; k++) {
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I've tried some tools to build sprites and yours is the best for what I need.
The only thing I'm missing is an option for generating retina sprites. I'd like to know if this is possible with this mod…
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First of all, thanks for the great plugin - it's a real lifesaver. Apologies ahead of time as well, JavaScript isn't exactly my forte.
I'm currently experimenting with transitioning between grunt-sp…