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感谢您出色的工作,我对您基于taichi实现的3d gaussion十分感兴趣,因此想向您咨询一些相关的问题
1. 我想要在官方的实现上添加相机姿态优化,但是我不清楚梯度怎样由3d高斯的协方差矩阵传递到视角上,关于这部分的数学推理,您能否提供一些帮助?如果可以的话,那么我将不胜感激
2. 关于溅射方法的相机的姿态估计,与基于光线方法的不同之处?
3. 我尝试了您的实现,但是训练速度不足官…
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Hi !
Its an amazing work !
Can you provide some compatible dataset to test your program first ?
thanks a lot
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## What problem does this solve or what need does it fill?
When creating multiplayer, often the logic of the game is executed on the headless server. But registration of renderer types such as `Ass…