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## Describe the bug
The spatial mesh is shifted when returning to the app after putting the device to seep
## To reproduce
Steps to reproduce the behavior:
1. Start the app (spatial mesh s…
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## Describe the bug
When the app content is being streamed on-line via Miracast or video is recorded with HoloLens 2 there is a gray overlay over real world. Such overlay is not visible in HoloLens…
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## Describe the bug
I would like to use any pointer (head gaze, eye gaze, hand rays) to target a hologram on HoloLens 2 and then when tapping down, I would like to start moving it. Ideally I want t…
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## Describe the bug
Using the "Select" keyword to trigger an interaction (ex button), breaks the Gaze Pointer behaviour
In the provided project, we set the gaze pointer to be always active with Po…
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## Describe the bug
The `ObjectManipulator` should not be affected by the `PokePointer`, although not explicitly stated in the documentation this is the default behavior in the MRTK examples and is…
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## Describe the bug
On an Android project that use MRTK compile with il2cpp falils with error
unrecognized identifier 'DEFAULT_UNITY_VERTEX_OUTPUT_STEREO_EYE_INDEX'
## To reproduce
Steps to…
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## Move MRTK build tools into their own distinct repo and package
I've been thinking about this for a while. There are a number of projects using MRTK that are also using the MRTK build tools for t…
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## Unity editor version
2020.3.24
## Mixed Reality Toolkit release version
2.7.3
## Overview
Hi everyone!
For Experimentation purposes, I've created a virtual hand within the unity env…
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## Describe the problem
Design & layout is a big challenge in the editor since there is no way to figure out if an element is in a certain range around FoV until build & deploy to the device. It woul…
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## Describe the problem
on the sliders to add a separate color panel that will move along the slider.
It will help add an additional visual component
## Describe the solution you'd like
a sc…