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**Describe the bug**
The asset processor is displaying 100s of shader warnings making it laggy and difficult to notice other warnings
**Steps to reproduce**
Steps to reproduce the behavior:
1. D…
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Levels using too many Diffuse Probe Grids are uneditable due to lag.
**Steps to reproduce**
1. Create a level with 10 Diffuse Probe Grid and enable real-time (ray-traced) in Editor Mode (Or use Mu…
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**Is your feature request related to a problem? Please describe.**
Git is a prerequisit for getting remote gems, templates, and projects in O3DE. Many users, who are new to Linux, have problems findi…
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**Describe the bug**
This issue was created based on the comment in #12612.
Numerous Scene compilation jobs complete processing with errors. Please note that using Reprocess Source Asset option on …
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**Describe the bug**
When duplicating an Actor entity (containing Actor, Anim Graph and PhysX Ragdoll components in this case with assets attached) it has been observed that a crash might occur. The …
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### Summary:
AtomSampleViewer's automated screenshot tests are Atom's most exhaustive safety net against bugs and regressions. We want to formalize a process for developers to run these tests before …
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We need to make sure that the glossary in the documentation is up to date and accurate - O3DE uses largely standard industry terms but does have some of its own quirks. SIG needs to review this issue …
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## Describe the issue briefly
Custom Asset Example Gem page https://docs.o3de.org/docs/user-guide/gems/reference/assets/custom-asset-example/ is present but shows no example. I think building off t…
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The Blast plug-ins for Houdini do not exist in O3DE, and there is no publicly available tool that I can find to create a `.blast` asset for O3DE, making the Blast Gem unusable.
The Houdini Blast to…
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**Describe the bug**
When an FBX file is imported to O3DE, a message is displayed indicating that parsing fails and the vertex flow does not match the expected vertex count. This usually means that m…