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With Julia's improved static compilation, compilation to JavaScript is getting closer. This feature would allow Julia code to be run from static web pages. Eventually, it may be possible to compile al…
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I'm wondering is it possible to check extensions capabilities? Especially I want to implement anisotropic filtering and don't know how to check if it is supported. I'm using glium for windows handling…
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I followed the tutorial/book. In the chapter about Gouraud shading I always get an error about the GSGL `inverse` function.
```
Running `target/debug/gltest`
thread '' panicked at 'called `Resul…
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Arrow functions as per ES6
``` js
// Basic syntax:
(param1, param2, paramN) => { statements }
(param1, param2, paramN) => expression
// equivalent to: => { return expression; }
// Parentheses ar…
dpeek updated
7 years ago
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```
$ target/debug/examples/all_widgets
thread '' panicked at 'called `Result::unwrap()` on an `Err` value: XNotSupported', ../src/libcore/result.rs:732
```
Probably system (non-Rust) dependencies ne…
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We should not expose `libc` (or any other uncontrolled libraries) in our external inferences. This is brittle for both our library and the downstream libraries. What I recommend is that if we expose a…
ghost updated
8 years ago
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When attempting to compile an Piston project on Windows x64, I get an issue with a file called miniz.c, which apparently doesn't support x64. Is there any way around this?
ghost updated
8 years ago
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I would like to see some new ideas of what to do with Hematite. Perhaps we should start moving stuff into a library "voxel"?
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Since commit 65dbb735249badebce7298ba97a8490d2bc20506 , when I try to run rs_doom, compiled with nightly rustc (`1.6.0-nightly (8ca0acc25 2015-10-28)`), I get this message:
```
$ target/debug/rs_doom…
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See https://www.reddit.com/r/rust_gamedev/comments/3ejcy2/using_piston_how_can_i_configure_a_set_game/
Currently the window back-end decides the resolution of the frame buffer.