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Have you considered being able to show 3D objects without a background from camera, like Scenekit, and load 3D model anywhere on the screen
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Is there a way to disable the HandMotion Animation displayed at the start of the AR user experience?
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`SceneView` reference page is 404:
https://developers.google.com/ar/reference/java/com/google/ar/sceneform/SceneView
Linked from e.g.
https://developers.google.com/ar/reference/java/com/google/ar…
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my issue is as follow:
![image](https://user-images.githubusercontent.com/11267256/41596015-6f5ca4e0-73fb-11e8-9e50-476abc0be208.png)
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Change original floor tile with virtual tile and want to replace the only real floor with AR plan and all real objects are still visible not hide by the virtual plan.
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Hi guys, i'm using sceneform for developing ar gallery on android.
so i added imageview on my surfaceview and it worked well.
but i want my artwork viewrenderable become more thicker like 3d cub…
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Hello,guys,
I am using arcore for ar development with unity.
My app uses the source camera to take phone and open abum,get gps service.
It works fine with android source code to open the camera and…
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Hello,
I have seen image tracking feature in ARKit 2.0 but this feature is not found in ARCore. Is it possible to implement image tracking in ARCore?
Image tracking iOS: https://twitter.com/aza…
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I want to place objects on planes, similar to the hellosceneform example, but I want nodes placed on horizontal planes to only translate horizontally, and nodes on vertical planes to translate vertica…