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Hi,
Apologies if this is the wrong place or I am overlooking something simple.
I am having trouble updating a simple uniform buffer under GLSL version 130.
I have distilled an example at the fo…
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Hi,
I have a working Compute Shader/Instanced Vertex Shader example on Direct3D11, however, when switching to OpenGL (or GLES/Vulkan) I get a blank screen with no errors. Rolling back to older ver…
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Upgrading Veldrid NuGet from 4.2.1-gf8034b4392 -> 4.3.0-g12cea4fac5 breaks something.
My project has a compute shader that creates instance data for a vertex shader that renders quads, morphing bas…
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Hi,
I've been scratching my head a bit. It's getting late so I thought on the off chance this was an easy oversight I thought I'd post up here.
I would appreciate it if anyone has thoughts on t…
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Hey there @mellinoe! Great work you're doing here. Do you intend to update the game engine to work with Veldrid 2 or has your focus shifted to just making a really good renderer now?
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Hello,
first of all this is a very nice library (exactly what i was looking for). But would it be possible to add loading of dds images without uncompressing them, so i can do that on the gpu? Would b…
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Hey,
I not sure how serious you are about supporting MacOS/Metal, but it would be a real QoL improvement if you could define the compilation of .metal files in the C# source.
Right now I'm doing…
geoeo updated
6 years ago
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## Update
**Docs are available at:**
https://sixlabors.github.io/docs/
**************
## Origianl Issue
### The Problem
Currently we have no API documentation. This harms library adoption an…
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By making this method public and non-overridable it obfuscates the interface to resource generation. It is too easy to accidentally create an object of type DeviceBuffer through CreateBuffer rather th…
geoeo updated
6 years ago
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macOS Sierra 10.12.6
Exception:
```
2018-03-21 14:25:38.162 dotnet[14123:236176] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NVMTLRenderCommandEncoder_K…