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**Is your feature request related to a problem? Please describe.**
While I *love* the "Series" feature on Dev.To, for series with a lot of entries (eg Daily Algorithm Challenge), the circles indicati…
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As discussed in #458, now that active players and stages allow more complex multiplayer play within turns, it makes sense for any active player to be able to call an event (the stage-related events in…
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How is it possible to set options for a game?
I can see that Client.game only has the option 'numPlayers'.. But say I had multiple board layouts, I'd like to pass through which board to use.. ie: b…
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Need an initial list of interests/hobbies for people to select from
Can be scraped from https://en.wikipedia.org/wiki/List_of_hobbies as a starting point, but others can be added too
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This is a follow-up issue from #241.
When a flow uses the `movesPerTurn` property (e.g. in the [TicTacToe example](https://github.com/google/boardgame.io/blob/b9d703832cf37d78d25c6208338e6d2bd7c01d…
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I saw that a games wrapper for the Ludii General Game System was something that you were looking to add in contributing.md. It looks like Ludii is written in Java. Was the idea to be able to call th…
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In the `phases-overhaul` branch, the only way to manipulate a player's stage is the `setActivePlayers` event.
For example, to set the current player's stage to 'A', you can do:
```js
ctx.events.s…
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I think I've found a new issue in v0.33 and newer. The current player is retained during the end of one phase and beginning of another one. I'm using `TurnOrder.DEFAULT`.
[Here's a CodeSandbox](htt…
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##### **Overview of the issue**
Successfully jhipster import-jdl a simple model. One entity has two OneToMany _required_ relationships.
In dev, test data for required entities are inserted using …
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- interactive/videogames and software/videogames are both possible and valid
- it is not clear to the average user what "interactive" means/contains.