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The current README.md does not explain how one would use this repo to add support for new instructions. I assume this repo can somehow be used to generate files useful to Spike and/or binutils?
The…
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Some opcodes in the compiler IL that appear to be universally valid for use may or may not be valid depending on the platform we're compiling on.
An example that came up recently is 'aiadd':
* Pur…
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The OMR compiler's IL contains some opcodes that are deprecated and that should not be used (e.g. #1948).
To facilitate the work of removing these, it might be useful to have the ILValidator emit a…
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Provide efficient code generator evaluators for the `TR::ldiv` and `TR::ludiv` opcodes for 32-bit and 64-bit Power and add them to the TreeEvaluator table.
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Are there any plans to implement the reflection system in the project, if so, do you have any idea how it will work to generate methods and classes at runtime, and execute this code?
For exemple, i…
bencz updated
4 years ago
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# Documentation
LOAD_FAST is documented (https://docs.python.org/3.13/library/dis.html#opcode-LOAD_FAST) as:
`Pushes a reference to the local co_varnames[var_num] onto the stack.`
However r…
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It would be nice if `asm_xtensa` were to provide push/pop convenience functions for saving/restoring registers.
In `asm_thumb` one can write very clean code (ignoring the wrong register names for i…
ARF1 updated
2 months ago
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```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
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```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…