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### Issue description
`InventoryOpenEvent` can be fired during the player constructor, before the player is fully initialized, because any inventory opening triggers the event.
This is problematic b…
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### Issue description
- player logged out due to Internal server error
### Steps to reproduce the issue
1. ... https://jenkins.pmmp.io/job/PocketMine-MP/1823/
2. ... https://poggit.pmmp.io/r/888…
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due to outdated version i suppose..
Pmmp version :
https://jenkins.pmmp.io/job/PocketMine-MP/lastSuccessfulBuild/artifact/PocketMine-MP.phar
Plugin version :
https://poggit.pmmp.io/r/93983/PiggyC…
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## Motivation
The current plugin loading system has lots of problems:
- Difficult to include libraries
- Non-standard NIH class loading system, mixed with composer autoloader
- Lack of centralized…
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The use of BlockEvent, PlayerEvent, etc. is an OOP anti-pattern. In addition, it leads to a lot of hassle just to prevent declaring a field and a getter, while event classes mostly already have multip…
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### Issue description
- Expected result: The ItemFrame duped Armor?
- Actual result: I duped Armor from the ItemFrame but i Equiped and the go's in the inventory?
### Steps to reproduce the iss…
ghost updated
3 years ago
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### Issue description
- Expected result: The water to properly flow over the slab.
- Actual result: The water broke
### Steps to reproduce the issue
1. Place a slab in water, the water will fl…
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### Issue description
- Expected result: Client to crash with internal server error normally
- Actual result: Client sent too many packets in a single batch, crashed from internal server error, an…
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extendblock my join the server pocketmine 3.21.0 is crash and internal server error
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### Issue description
- Expected result: What were you expecting to happen? I was expecting all items to be there separately stacked.
- Actual result: What actually happened? When the player died …