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I'm a big fan of how scientifically accurate the outfit descriptions are, so I wanted to make a suggestions for engines/reactors.
FUSION REACTOR
Almost all practical fusion designs (inertial confinem…
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An overhauled version of the autopilot has been implemented and is ready for testing. Feedback welcome! It automatically tunes its PID parameters to the vessels MoI and available torque, which should …
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Right now, fighters and light interceptors (Sparrow, Wasp) are more or less useless against larger ships and generally un-fun, for a variety of reasons:
- They're so fragile that they are shredded lik…
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Anti-missile turrets can destroy incoming missiles, but I notice that there's nothing that can jam them. This could be a useful addition and enable the creation of missile jammer outfits. Needless to …
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I don't know if it's really an issue or not (hehehe,) but:
If you use a missile with a blast radius (nuke, torpedo, heavy missile, etc) and shoot it into an asteroid near an enemy, it can damage them…
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Unable to get a qualifying Sounding Rocket to trigger Vessel Destruction contract failure:
https://github.com/inigmatus/ContractPack-SoundingRockets/blob/master/Core/KSP-SR-2500m.cfg
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If I have a heavy rocket launcher with no rockets, and I plunder a bunch of rockets from a boarded ship, my launcher isn't reloaded--the rockets are put in the cargo bay, where they're useless to me i…
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The Fuel Refinery won't convert Water to LiquidFuel unless there is space to store Oxidizer as well. This is an issue when using MKS to fuel LF-only ships (nuclear thermal rockets and jet engines).
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using latest dev build, all Contract Configurator contracts in the GAP contract pack (and in my Sounding Rockets contract pack https://github.com/inigmatus/ContractPack-SoundingRockets) show up as dou…
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I would find it useful for some of the times when I am Orel cruising to tell if I am getting a B rank or not on a node during a day battle before deciding to proceed to night battle. However, determin…