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Can we see Unity Engine port of it?
It would so much great of we used it inside the engine
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I think "PoseLifter: Absolute 3D Human Pose Lifting Network from a Single Noisy 2D Human Pose. ArXiv, 2020." is misclassified by accident. It should be in "Body Pose", rather than in "Naked Body Mesh"…
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In humanbody tracking 2D and 3D samples of ARFoundation, I found that camera do not switch to User direction when I switch the facing direction of AR camera Manager from World to User. These two samp…
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The docs say that `movenet-thunder` model is supported, but it seems the actual model is missing in the library.
As a side note, I have mentioned before that there are some accuracy/performance dif…
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Hello, Thank you for sharing this great piece of software.
I'm writing here to evidence an undesirable behavior of the face landmarks module that you might want to correct.
I'm working on eye track…
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Let octoprint warn you or stop your print before you end up with spaghetti all of the place.
How would this work. For each layer it is possible to extract a silhouette of the object. By using the cam…
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Below are the testing results on my data.
1. I have used pose_keypoints from coco_18 model and verified the keypoints by drawing on the image and are good for the below results.
2. Generated labe…
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Hi,
Thanks for the great works.
I wonder if the code for estimating 3D pose in image instead of videos can be released.
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![image](https://user-images.githubusercontent.com/49524647/123750955-bde7d980-d8e9-11eb-95c2-00b69fc41a3d.png)
Why do I need to load 2D MPII dataset when training the 3D Human36M dataset?
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Hi, @Daniil-Osokin
I have a few questions.
In other repos, there is an args called smooth. I've seen that it actually reduces the jitter of keypoints a lot. But I want to know why there is no s…