It will take a time to the render on Live Wallpaper, to uploading the datas again, and rendering the all scene again, (2-3 second)
maybe because on the init reeload all textures, and other things? on…
I just created a getTRICount (or getRenderedTRICount)
basically when you draw something on the sreen calling render:
```
if (!mIsVisible) {
mTriCount=0;
return;
} else {
…