-
### Preamble!
I'm being bitten by a very old AIR-on-Android issue, described in detail on the Starling forum: https://forum.starling-framework.org/topic/textures-partially-uploaded-to-gpu-original-…
-
The original game had a lot of different kinds of units that each have their own images, animations, and sound effects. The images can be obtained by extracting them from the original game's flash fi…
-
The CanvasDrawingSession method DrawSvg is welcome, but it appears that scaling the scalable vector graphic is not supported - unless I'm misunderstanding something. The Size argument used in this met…
-
Hey there, very nice work!
We're currently making a hackday at our company and I was wondering if it's possible to rotate an animation by an angle.
It's (imo) cheaper (in case of filesize) to ro…
-
The scaled variants of the toolbar icons miss some "black surroundings" around the "white surrounding" around the icons. Maybe it is because of `ResizePixmap()` using a simpler "resize algorithm".
…
GWRon updated
6 years ago
-
This was suggested in the IRC by @CarlFK
It would be be nice to have transition effects when switching from one input / composite mode to another.
This will need changes in the Core and the GUI.
-
Hi,
I just saw how the Font Glyphs/Symbols are stored and I can see that there is loads of Flash memory it's been wasted.
This is because for every Glyph/Symbol we store every pixel within its h…
-
```
```
then
![qq20180719-1](https://user-images.githubusercontent.com/18482342/42941365-1c51c57c-8b8f-11e8-88c8-a609a30fc3c4.png)
* Fresco version: all version
* Platform version:all devi…
-
How do you draw text on button instead of buttons?
-
I've built a yearly calendar component that is made up of over 400 views (one per month, one per week, one per day, etc...). Unsurprisingly, performance suffers. Loading takes 3 to 5 seconds on the si…
aroth updated
6 years ago