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```
The thread-local storage management in libGLESv2/main.cpp needs to be
refactored. Most of it is platform-independent. DllMain is all that should
remain in main.cpp; the rest should be moved to s…
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Hi, this not really an issue per se. But I had a look at this while trying to use JWT bearer authorization independently of the azure platform. It was nice to come across (albeit hacky as you point ou…
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I'm one of those horrible M1 Mac users screwing up the buildchain for every open source projects. So let me begin by thanking you for abstracting macos/darwin builds so they're architecture independen…
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```
Pure .NET crashes with mono, is there any way to make it platform-independent?
System.Windows.Forms.SplitContainer doesn't implement interface
System.ComponentModel.ISupportInitialize
For the l…
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"This is not a valid game or not something that can be launched" is logically independent of the emulator, and I'd have to repeat myself if any of the platforms that throw this had more than one emula…
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It would need to be a wrapper - request and response configuration do not vary, and we want to link variables, queries and response shapes.
We would get:
- an independently maintained http clien…
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Create Debian package for gexml, should be platform independent (for example, arm & x86) and have all OS dependencies named.
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It should be mentioned somewhere in the readme/description that ctypesgen needs gcc, ideally with installation instructions for the various platforms. I also find the term `pure-python` kind of mislea…
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[documentation:] is your lib multithreading-capable?
e.g., running the PID controller in dedicated threads parallel to main() on one of the following platforms:
- cooperative MT: Arduino (Due) Sche…
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Currently, build names are limited to no special characters or spaces despite most platforms (notably both Windows and the Mac) allowing them. I'm guessing most of the limitation is because of the fa…