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I recently read NeRF, which is a concurrent work with the similar idea. In their work they use the "expected distance", which is a weighted average of all sampled points on the ray, as the final dista…
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Though #85 is a bug in structopt, we should still have at least one example of using sample masks, so that if users copy it and replace eg, the input image paths, they won't get this confusing error m…
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Hi @barisgecer, thanks for your brilliant work.
In the paper, you use the Large Scale Face Model for 3DMM shape model and the 4DFAB database.
I want to reproduce this paper, but I can not get acce…
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When running:
```bash
texture-synthesis --inpaint mask.png -o output.png --sample-masks IGNORE mask.png -- generate white_square.png texture.png
```
I get:
```
error: The subcommand 'generate'…
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Hello first of all thank you for 0.8.0 and the CLI documentation with the examples.
This is awesome.
The speed is noticeable.
I have this error when trying to feed a 3k image as an example (3180x…
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I'd like to be able to do the texture synthesis on multiple maps the same way, as described on the original talk from Anastasia.
She mentioned there are some dependencies on HDR images and separat…
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Hi there!
I have a friend (https://davidberrebi.com/) who wanted to use texture-synthesis software for some of his art work, but he could not manage to use the CLI. I helped him to use it but reali…
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**System and IINA version:**
- macOS 10.15.6
- IINA 1.07
**Expected behavior:**
To normally reproduce .ts files
**Actual behavior:**
Crashes in less than a second
Crash repo…
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The texture-synthesis executable is available for several platforms, including Windows, macOS and Linux.
At current, the blender addon only works for MS Windows. It specifically looks for "texture-…