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Hi,
I use the latest version of the Pupil Capture to record some sessions with children (around 20 minutes/child) and for a full day I had recordings of 4 children where I couldn't see any fixations…
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**Current behavior:** The cursor on the screen is tracked to your head position and selecting UI is dependant on resting your gaze on an element for a set duration. Because of how small some of the bu…
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Problem description:
Hi,
The previous version of AVPro Video and the new one (2.1.2 ultra) crash my Vive Focus Plus app since I have migrated my app on VIVE Wave XR Plugin (3.2.0).
When I laun…
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Hi Guys,
You mentioned Android & IoS devices;
I am just wondering if the code will run on arm 64 nvidia jetson [ tegra linux];
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I record with those settings:
```
std::vector AppMain::kEnabledRMStreamTypes = {
ResearchModeSensorType::DEPTH_LONG_THROW,
ResearchModeSensorType::LEFT_FRONT,
ResearchModeSensorType::LEFT_LE…
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Hi,
is it possible to get the gaze angle or gaze unit vector 3D ? The idea being to compare the output of the remote gaze estimation output (giving the gaze angles which are then converted to gaze…
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Hey guys,
I am trying to develop an eye-tracking plugin for Sketch as part of my masters thesis. The use case is to allow users to control the UI using mouse and eye tracker at the same time and hav…
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Yes, I know we don't _officially_ support multimonitor setups, but we're close enough that I think this bug is worth attempting to fix at some point (happy for it to go on my stack but I might not get…
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## Describe the bug
Eye tracking recording / playback is not working in the EyeTrackingDemo-05-Visualizer.unity scene
## To reproduce
Steps to reproduce the behavior:
1. Open scene EyeTra…
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Hi.excellent work.Thank you so much for making this amazing project available for others to use.
I'm trying to use the mouth_open and eye blink components separately and build two flask API out of it…