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## Describe the bug
While using the Leap Motion hands in editor, a series of events happen intermittently which result in warnings and errors when exiting play mode.
Here is the process:
1. S…
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## Describe the problem
I am not a fan of the requirement to download the feature tool from the Microsoft website just to add the packages. I am also not a fan of these packages being local .tgz in…
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## Describe the bug
When importing the MRTK into a new Unity project with a path length greater than 57 characters, a `System.IO.DirectoryNotFoundException` is raised. This also seems to prevent th…
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I have been working on porting an application to HoloLens 2 and while I was able to make Unity UI buttons and checkboxes work I have not been able to make sliders work at all.
(I would love for the U…
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## Describe the bug
On selecting the World Locking Samples package for download and clicking on "Get Features," the application crashes.
## To reproduce
Steps to reproduce the behavior:
…
ghost updated
9 months ago
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## Describe the bug
When MixedRealityToolkit.cs is disabled in scene, MRTK still loads up when playmode starts / app starts. e.g. default gaze cursor is created.
## Expected behavior
MRTK sho…
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## Describe the bug
I'm using MRTK slider for my AR app and it works as expected on hololens 2, but now when I build it for Android & iOS devices it doesn't move the ThumbRoot object , i can see that…
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## Describe the bug
Speech recognition and VC don't work for new project (configured for Mixed Reality) as well as for example MRTK project in Editor. I have installed the latest MRTK package and e…
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# Proposal: Taskbar progress for UWP Apps
## Summary
Many Win32 apps use the Windows Taskbar for displaying progress in the background. This enables users to view the progress of a running task wi…
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## Describe the bug
The GrammarRecognizer of UnityEngine.Windows.Speech seems not to work within Unity 2020.3.6f1 and MRTK 2.6.1.
## To reproduce
Steps to reproduce the behavior:
1. Ma…