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ASTC didn't provide any bits in the format to determine HDR vs. LDR content, so I think this involves a more expensive walk of the blocks to identify any HDR bits that are set. Metal has HDR formats …
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I think this is related to #5; I tried loading a file that has etc1s textures created with https://gltf-transform.donmccurdy.com/cli.html (which in turn uses https://github.com/KhronosGroup/KTX-Softwa…
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Quick question @atteneder , I know KtxUnity supports the .ktx and .basis formats, but does it support a .basis payload inside of a .ktx2 container?
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@atteneder Hey bud, our team just added KtxUnity plugin integration to the GLTFUtility plugin (we would use GLTFast, but we need animation support).
However in my testing this morning, KtxUnity has…
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Got this error from the "AnimatedCube" example in glTF-Sample-Models. Not sure if this should be fixed it `toktx`, or if I should just find a way to convert the PNG to a non-paletted PNG.
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Although image files could have 3 color channels, GPU formats like RGB8 are often emulated (by ANGLE or OpenGL driver) and expanded to RGBA8 on upload.
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Basis textures have been lifesaving when it comes to the texture space leverage it provides in my three.js projects! They work great but I've just encountered an issue I've never seen before and since…
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Support changing the selected mipmap level. To render a higher mipmap level, call `Texture.Set_Lowest_Mipmap_Level`.
- [x] Add keyboard shortcuts
- [x] Support loading previous or next texture in …
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Great lib!
I only have one small issue, 1 in 10 models that I try to load crashes on android and it is always the same models, It is not related to the size of the model since it is not the biggest…
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For the attached file using `KHR_texture_basisu`, textures 1-3 are already power-of-two dimensions. Textures 4-6 are NPOT, and are resized by `toktx`. The dimensions of the mipmaps generated by `toktx…