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FreeBSD 11.1
```
$ ./Glitter
OpenGL 4.0.0 NVIDIA 384.59
```
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I'm using assimp 3.1.1 with the pre-built version downloaded on the website, IDE CodeBlocks.
I can't import an obj file with Importer class so I come to the C-based approche, that is using aiImportFi…
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As a newbie on computer graphics, I really enjoy your magnificent tutorial.
Could I get the permission to translate it to Chinese and share with more people?
I am a fan of computer and used to trans…
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When I build the project for the first time on Xcode on OSX, I get an error in the glTFExporter.cpp file from assimp. The error occurs on line 585 and reads: Ordered comparison between pointer and …
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I create a Bloom Filter : https://github.com/finscn/pixi.js/blob/master/src/morefilters/bloom/BloomBrightnessFilter.js
The algorithm learned form https://learnopengl.com/#!Advanced-Lighting/Bloom…
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I've been writing a program that compiles with g++/gcc and temporarily switched over to Visual Studio for its debugger. I got OpenGL working perfectly with VS and then tried to compile the same code w…
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After build AtlasEngineGI, I type the command
` ./AtlasEngineGI ./scenes/scene-minimale.pbrt`
But get the load error info
OpenGL version: 3.3 (Core Profile) Mesa 17.0.7
GLSL version: 3.30
Vend…
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Hi,
when I try to run any example I have the following errors:
ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ
ERROR::PROGRAM_LINKING_ERROR of type: PROGRAM
ERROR: Compiled vertex shader was corrupt.…
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After considerable effort I remain unable to figure out how to obtain access to bitmap glyph image data:
~~~
face->glyph->bitmap.buffer
~~~
which I need for:
~~~
Texture_2D.Load_From_Data (0, R…
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Hello,
When I try to build and use it on my computer ( OS:Windows 10 IDE: Visual Studio 2017 )
but it can not work.
Here are error info:
(I used google translate to translate from Chinese to Engl…