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```
It's not to difficult to compile Recast and Detour into lib files but I think
it would be nice if the project files were already included.
I have attached the project files I made to this post, …
-
```
The code does not compile warning free in Visual Studio - which isn't a big
issue until your company has a rule that says "treat warnings as errors" :)
There are a lot of implicit type conversio…
-
-- GCC: Enabled c++11 support
-- GCC: Enabled C99 support
-- GCC: SFMT enabled, SSE2 flags forced
-- Found OpenSSL library: /usr/lib/x86_64-linux-gnu/libssl.so;/usr/lib/x86_64-linux-gnu/libcrypto.so
-…
Cylae updated
8 years ago
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```
Thanks for answering "how to merge two all_tiles_navmesh.bin" in issue 170.
Now i can merge two bin files together now:)
But there's gap at the joint of two terrians.
I'm wondering how to connect …
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```
What steps will reproduce the problem?
1.Build a navigation mesh with the sample 'SoloMesh'.
2.That's all. rcFilterLowHangingWalkableObstacles will be executed but no
effect.
What is the expecte…
-
```
DetourCrowd\Source\DetourPathCorridor.cpp: 449
in dtPathCorridor::movePosition(), there is no check for result of the
navquery->moveAlongSurface() function, so if it's failed, agent will recei…
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```
I recently started using dtTileCache in my project and came upon this issue a
lot when testing.
Sometimes, the Navigation Mesh in a tile would be below where it was supposed
to be.
I tracked t…
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```
I commented code that is incorrect and added code that does what was originally
intended.
dd.end();
dd.begin(DU_DRAW_POINTS, 6.0f);
for (int i = 0; i < m_nst…
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```
What is the expected output? What do you see instead?
Calling rcBuildPolyMesh() on a simple mesh under valgrind reports a problem in
Recast:
==10421== Source and destination overlap in memcpy(0…
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```
Hi there,
After our game hanged several times when an agent couldn't find a position on
on the navmesh, I started digging into your code and found an uninitialized
array of floats in DetourCrow…