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Most machines in SS13 have some sort of floating UI window that opens up when activated. We need a system in place that can manage opening up UI windows when a client activates an entity.
Requirement…
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This smooths out the movement of entities between game ticks. Implementing this feature will remove the current "jitter" in SS14 when the player moves, because right now is is teleporting a short dist…
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So we're kinda in a tricky spot where *specifically* interfaces are made with Godot's own editor.
This is nice because it means we have to put zero effort into an interface editor, but at the same …
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*Oh god everything's a mess*.
Right now the coordinate system is a complete mess. X+ being to the right (in a default camera situation) is agreed upon, but half the code treats Y- as down and rende…
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Permanent server hosted on `builds.spacestation14.io`, auto updating when content gets pushed.
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```
thread 'main' panicked at 'assertion failed: ok', cranelift-codegen/src/regalloc/reload.rs:236:21
stack backtrace:
0: std::sys::unix::backtrace::tracing::imp::unwind_backtrace
…
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when I host the local server and try to join with the client to try it out it just stays on the main screen and does not do anything. in the server console, it says I have joined but I am still on the…
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Hi guys!
I just created my new free and open source framework for building iOS 7 apps - Framework7 just for 48 hours within Static Showdown hackathon. Vote for it by twitting "Vote for Framework7 by …
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cc #453
```
function u0:0(i64, i8) fast {
ss0 = explicit_slot 4
ss1 = explicit_slot 16
ss2 = explicit_slot 4
ss3 = explicit_slot 4
ss4 = explicit_slot 4
ss5 = explicit_…
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Version 16.04
Release https://ss14.silvertorch5.io/jenkins/job/SS14%20Content%20Build/lastSuccessfulBuild/artifact/release/SS14.Client_linux_x86.zip
SFML & CSFML
```
sudo apt install libsfml-d…